Need 4 Speed Pro Street
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Kas
Need for Speed: ProStreet has taken the Need for Speed series in a new direction of gameplay. Instead of an arcade style of gameplay which has dominated the series, ProStreet focuses much more on realism and moves closer to, racing simulation. Driving assistants to make driving easier and more arcade-like can be turned on from the in-game menu, and handle braking and turning. Unlike its predecessors, all racing in ProStreet takes place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour, as a result there aren’t any police in the game. Performance tuning takes up a large part of gameplay in a way that even a small adjustment of the shape of a car’s body impacts its performance. The Autosculpt feature carried forward from Carbon, but with much greater detail, present in every part that can be added. There are thousands of aftermarket upgrades, both visual and for performance, from real-life performance brands.[3]
In ProStreet there are four different game modes: Drag, Grip, Speed, and Drift. Drag race is simply a 1/4-mile or 1/2-mile drag race, witih the first to cross the finish line wins. In grip races, which are circuit races of different modes (normal grip, class grip, sector shootout and time attack), the player has a choice to play rough, such as ramming, smashing, or blocking the opponent in order to win the race, or cleanly follow the given racing lines. In the speed challenge, players must pass checkpoints with the highest possible speed, and the racer with the highest total checkpoint speed wins. In drift, players drift to emerge as the driver with the most points scored in the event.
ProStreet features next-generation graphics for a more photo-realistic feel, and more advanced physics. It is also the first Need for Speed game to include damage modelling since 2002’s Need for Speed: Hot Pursuit 2 . The new damage system is very accurate, and a collision with any object in the game world may render a car damaged or even totaled.[3]
Also, in accordance to the fact that Autosculpting any body parts will impact performance, these changes can be tested in an enclosed chamber marked as the “Wind Tunnel”. Your car is placed in the Wind Tunnel and artificial winds are created, giving you a chance to measure your performance on the track. This feature can be used to tune the car to the players liking.
Online
The game features an online mode. However, unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player’s custom-built cars can also be shared online via “blueprints”, with the creator being given credit whenever their car setup is used for a leaderboard.[4]
Online modes are not available in the PlayStation 2 and Wii versions of the game.
Naming history
The official title was leaked several months before the official announcement. Soft Club, the Russian distributor of the game, unveiled the name and release date of the game in February 2007.[5] EA had not until the official announcement on May 31, 2007, given any clue about the game’s title.
Features
Cars
There are over 60 cars from around 26 manufactures included in ProStreet. Only eight of these are supercars, making them relatively rare, as in real life. The game also features the new Nissan GT-R R35.[6][7]
There are also a number of unfinished cars that can be obtained through hex-editing, which include the popular import, Honda S2000, the all conquering Bugatti Veyron, and the classic Lancia Delta Integrale Evoluzione. Ironically, none of the cars are built as pro street cars or are associated with them.[8]
Characters
ProStreet features some girls cast as characters in the game. Krystal Forscutt, a former Big Brother Australia contestant, and Sayoko Ohashi are starting girls.
All three voice actors heard throughout ProStreet’s career mode are professional race event announcers : Jarod DeAnda (Big-J/Battle Machine) announcers live at all Formula-D drift events; John Hindhaugh (Roger Evans/React Team Sessions) travels around the globe hosting Radio Le Mans, and JBird (J-Mac/Super Promotion) is the official voice of NOPI.
Locations
Many of the races take place on well-known roads. Locations include San Diego, Nevada, Europe, and the Autobahn. Also EA makes a clear reference to its NASCAR series by including an oval track known as Texas World Speedway, a real track in Texas used by the SCCA, and also Infineon is available in the NASCAR configuration, called GP Circuit. The game also includes many real world tracks such as Portland International Raceway, Willow Springs Raceway, Autopolis (Japan), the Ebisu grip/ drift tracks,Shuto Expressway (Japan) Mondello Park (Ireland) and Infineon Raceway in Sonoma, CA. Also some tracks are based on real locations. The Chicago Airfield seems to be Merrill C. Meigs Field field as it is lakeside. Then the Autobahn is based on the real Autobahn alltough it seems to be completely fictional. Then the Tokyo Dockyards are based on a real loction but seem to be fictionalized. Also the Nevada desert seems to be completely ficticious and one of the grip maps looks like Watkins Glen with the corners mirrored and s/f line moved.
Reception
NFS ProStreet has been given a rating of 7.0 (good) by Gamespot for PlayStation 3 and Xbox 360, and 6.5 (fair) for Windows, PlayStation 2 and Wii. It was also given a 7.0 rating by Game Informer for all platforms. Both reviews have cited the lack of police in the game, and the fact that ProStreet strays away from its traditional roots of street racing as reasons for the ratings, as well “an overload of in-game advertising and an higher hardware requirement.”
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2 users responded in this post
Jack
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Jack…
Thanks for the post. I couldn’t agree with you more….
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